Spark Global Limited reports:

Investigation on the application of platform youth model

● at present, most network platforms have enabled the youth model and achieved some positive results, which many parents appreciate

● there are some problems in the youth mode of some network platforms, such as insignificant entrance, random switching, and still being able to browse bad content after opening, which need to be solved urgently

● how to provide young people of different ages with content in line with their mental development and how to set appropriate permissions still need to be explored by various network platforms

During the summer vacation, it is the common wish of parents to prevent minors from indulging in the Internet.

More than two years ago, under the guidance of the national Internet Information Office, the “youth addiction prevention system” (i.e. “youth mode”) was piloted on the short video platform and live broadcast platform, which was highly expected by many parents to become an “artifact” to effectively prevent minors from indulging in the Internet.

Today, how is the development and application of the youth model《 According to a recent survey by the reporter of the rule of law daily, at present, most network platforms have enabled the youth model and achieved certain positive results, which is appreciated by many parents; At the same time, there are also some problems in the youth mode of some network platforms, such as the entrance is not significant, switching on and off at will, and still being able to browse bad content after opening, which need to be solved urgently.

Strictly set disable time

Insufficient random switch constraints

After experimenting with the youth mode of more than 20 kinds of applications, the reporter found that some adopt the way of real name authentication. If the user is a minor, the system will automatically enter the youth mode, such as the king glory and peace elite of game applications, which is very supported by many parents; Some video applications and social applications need to independently set a 4-digit password or input an account password to open or exit the youth mode. This way of self opening requires high self-discipline ability of teenagers and close supervision of parents; Some apps need to reset the password every time they open the youth mode, so the password repetition rate is low, the law is difficult to follow, and the confidentiality is high.

After entering the youth mode, most social applications do not set limits on the use duration and time period of the youth mode, but applications such as video and short video will automatically open the time lock, generally 40 minutes, which is in line with the reasonable duration of continuous eye use.

The reporter found that if the single day use time exceeds the trigger time, you need to enter the password again to continue to use. From 22:00 a day to 6:00 the next day is the time period for teenagers to disable app, which helps to ensure that teenagers have at least 8 hours of sleep every day. Although some short video platforms open the time lock for 40 minutes by default, parents can choose to close the time lock after entering the password. At the same time, they can also modify the time lock time, with a maximum time of 120 minutes.

The youth mode of game applications usually adopts the setting of specific situation and specific analysis in time management. For example, peace elite stipulates that teenagers can’t play more than 1.5 hours a day, but it is relaxed during legal holidays, and the requirement can’t exceed 3 hours. 22:00 a day to 8:00 the next day is the time period for teenagers to disable the game app. On August 4, King glory health upgrade announced that minor users are prohibited from playing from 22:00 a day to 8:00 the next day, two hours a day on national legal holidays and one hour a day at other times.